Thank you for playing, glad you enjoyed it at least a bit.
Music doesn't loop, it just plays sporadically by Design. Autosave and Quicksave are not a Thing by Design aswell, to encourage more careful Gameplay instead of just quicksaving, trying Things out, and reloading if it goes bad.
I didn't bother with Controller support, since its a PC Game first and foremost, and I didn't bother with a Transition when sleeping, as its an instantaneous Timechange, but I understand that both of those might be Things that could be good to have.
Music and Sounds of any kind are very far from my strong Suit, I'll try and do a better Job for the next Game, sorry.
If I include Shops of any kind in a future Game, I'll also look more carefully into what makes Sense in their Inventory, and how its laid out, those were pretty halfheartedly put in.
- Cannot loot or trade stacks, has to be 1 item at a time regardless the size of the stack.
- Selected runes are NOT kept selected when you reload, so you have to go back in inventory to re-select them, and recast in case of the light. That is probably a bug.
- Lack of map or compass; I got totally lost in the forest a few times, by night.
And a bug: I did not talk to the leader yet, but I got to the top floor the back way, which is enough for the log to think that he 'accepts to sell me items'.
The tutorial area is very creative, it loops back to itself and is very inspired.
After picking up 50 torches and a Pomao, went to kill the first worm and to eat its flesh.
Footstep sounds disappeared after a while. Reappeared after area change/music change.
Tried to talk to Adolf, didn't react, killed him. Moved on to the big skeleton. He didn't have a weapon, I spammed parry, which sometimes stunned him, but I lived until "you're dead :(".
Loaded my save and rolled over some goblin and lizard .. things, can't remember their names. 2 mobs next to a little river on the way to the town.
Spoke to everyone in town, no dialogue sorry.
Stole everything.
Some wizard punched me in the back of my head while robbing his home. Killed him.
Went to the farm.
Some Mistvieh stole the sheep, I guess. Followed the blood and footsteps into the forest.
Wonderful forest, very atmospheric.
Then some digital forcefield appeared. Ok?
Continued following the footsteps. Found some ruins. Kept thinking about the forcefield.
Some blue chicken murdered me.
Reload savefile.
Spam parry at the chicken. Chicken instantly attacks if you decide to attack it while it's stunned.
Screw that big piece of feathers.
Continued through the swamp/forest. Big blue chicken keeps following me.
Have to turn around and parry to get it stunned and run away.
Run through the forest, find Main Goblin Hideout.
Jumped off the map.
Crawl on the first level of the swamp pyramid. One side of swamp pyramid has a gap, you fall into the void.
Find big bad RatWolf.
Scary teeth.
Spam parry. It gets stunned. I attack, instant death. "Ah, it's the chicken method of attacking"
Aggroed it by accident, try to run away... no.
Parry and run away? No, it sticks to you. The only escape is to jump off a cliff.
...tried to kill the thing anyways.
(following thing took me 20 minutes a a hundred deaths)
lured it to a cliff, where it bugged and coudn't find a path to me, just staring at me, while I attacked it.
it's at 30% hp.
"You died :("
Good game. Can't wait to see the finished product.
I was very surprised to see a gothic inspired game that looks like this! My only feedback is that I hope you change the environment to look a little more like the very charming models.
This plays smoothly, I’m looking forward to see what you come up with.
← Return to game
Comments
Log in with itch.io to leave a comment.
Is there input available for Xbox controllers?
Edit:
1. I am enjoying this game so far, just got out the dungeon, got by destroyed by a lizard skeleton.
2. The music seems to stop looping after a while.
3. This game could benefit from an autosave and quicksave function.
4. At night or when its dark the save screenshots are basically black.
5. When you sleep there is no transition for day to night, it just kinda happens (?)
6. I love the hidden loot areas!
7. The sound mixing when the Lizards die is quite bad...
8. Orlon has way too many items in his stock, perhaps just have one of each each. It's not like the weapons break or anything.
Thank you for playing, glad you enjoyed it at least a bit.
Music doesn't loop, it just plays sporadically by Design. Autosave and Quicksave are not a Thing by Design aswell, to encourage more careful Gameplay instead of just quicksaving, trying Things out, and reloading if it goes bad.
I didn't bother with Controller support, since its a PC Game first and foremost, and I didn't bother with a Transition when sleeping, as its an instantaneous Timechange, but I understand that both of those might be Things that could be good to have.
Music and Sounds of any kind are very far from my strong Suit, I'll try and do a better Job for the next Game, sorry.
If I include Shops of any kind in a future Game, I'll also look more carefully into what makes Sense in their Inventory, and how its laid out, those were pretty halfheartedly put in.
Best of luck with your future projects, this one is truly special despite some of the jank :)
I wil play some more tonight.
I just tried this game, played a few hours.
It is nice, but I have a few gripes:
- Cannot loot or trade stacks, has to be 1 item at a time regardless the size of the stack.
- Selected runes are NOT kept selected when you reload, so you have to go back in inventory to re-select them, and recast in case of the light. That is probably a bug.
- Lack of map or compass; I got totally lost in the forest a few times, by night.
And a bug: I did not talk to the leader yet, but I got to the top floor the back way, which is enough for the log to think that he 'accepts to sell me items'.
It would be nice to have an auto save on sleep feature. Other than that I have no real complaints for what I played.
I pressed F5 and got some debug screen.
Thanks for playing.
Its a debug build, and various keys, mostly F1-F12, are bound to debug functions.
Hello, I like Gothic, so I tried your game.
The tutorial area is very creative, it loops back to itself and is very inspired.
After picking up 50 torches and a Pomao, went to kill the first worm and to eat its flesh.
Footstep sounds disappeared after a while. Reappeared after area change/music change.
Tried to talk to Adolf, didn't react, killed him. Moved on to the big skeleton. He didn't have a weapon, I spammed parry, which sometimes stunned him, but I lived until "you're dead :(".
Loaded my save and rolled over some goblin and lizard .. things, can't remember their names. 2 mobs next to a little river on the way to the town.
Spoke to everyone in town, no dialogue sorry.
Stole everything.
Some wizard punched me in the back of my head while robbing his home. Killed him.
Went to the farm.
Some Mistvieh stole the sheep, I guess. Followed the blood and footsteps into the forest.
Wonderful forest, very atmospheric.
Then some digital forcefield appeared. Ok?
Continued following the footsteps. Found some ruins. Kept thinking about the forcefield.
Some blue chicken murdered me.
Reload savefile.
Spam parry at the chicken. Chicken instantly attacks if you decide to attack it while it's stunned.
Screw that big piece of feathers.
Continued through the swamp/forest. Big blue chicken keeps following me.
Have to turn around and parry to get it stunned and run away.
Run through the forest, find Main Goblin Hideout.
Jumped off the map.
Crawl on the first level of the swamp pyramid. One side of swamp pyramid has a gap, you fall into the void.
Find big bad RatWolf.
Scary teeth.
Spam parry. It gets stunned. I attack, instant death. "Ah, it's the chicken method of attacking"
Aggroed it by accident, try to run away... no.
Parry and run away? No, it sticks to you. The only escape is to jump off a cliff.
...tried to kill the thing anyways.
(following thing took me 20 minutes a a hundred deaths)
lured it to a cliff, where it bugged and coudn't find a path to me, just staring at me, while I attacked it.
it's at 30% hp.
"You died :("
Good game. Can't wait to see the finished product.
I was very surprised to see a gothic inspired game that looks like this! My only feedback is that I hope you change the environment to look a little more like the very charming models. This plays smoothly, I’m looking forward to see what you come up with.
Cool its gothic 2! Nice!